![]() Any Unreal Engine development project may be able to use Multi-User Editing to reduce iteration times, get instant feedback on changes, and boost the team's creativity. To see Multi-User Editing in action, watch the realtime virtual production demo from SIGGRAPH 2018.Īlthough Multi-User Editing was developed in the context of virtual film and TV production, the same kind of live collaboration is potentially useful for any scenario where you have multiple users that need to work on the same content. These operators work in Unreal Engine to design, build, and light the virtual world, emulating the way crews build physical sets. This helps the director, cast, and crew visualize the results of blending live action and CG content together while they rehearse and film live action shots, instead of having to wait for post-production. It can be modified only with the SpeedTree for UE4 Modeler.Multi-User Editing has been designed and tested in large-scale virtual film & TV production teams, where potentially dozens of operators work together on set during a live shoot. This product is not a mesh or standalone asset, and cannot be used to create or export a mesh or standalone asset. This product is intended for use with Unreal Engine 4 Subscription and will function properly only with that software (specifically, version 4.3 or newer). Use of this product is subject to the terms of the SpeedTree Model Library Components End User License Agreement. Unreal Engine enables creators across industries to deliver cutting-edge content, interactive experiences, and immersive virtual worlds. ![]() Want to create limitless variations of these trees or tweak them in any way? A Modeler subscription will get the job done. What makes SpeedTree models so special? How many features are packed into each model? Details here. Build detailed 3D worlds with 16000+ high-quality 3D assets, a 3D content manager, and an easy-to-use texturing tool.
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